History of personal learning environments

Personal Learning Environments are systems that help learners take control of and manage their own learning. This includes providing support for learners to

and thereby achieve learning goals.

A PLE may be composed of one or more subsystems: As such it may be a desktop application, or composed of one or more web-based services."[1]

Important concepts in PLEs include the integration of both formal and informal learning episodes into a single experience, the use of social networks that can cross institutional boundaries, and the use of networking protocols (Peer-to-Peer, web services, syndication) to connect a range of resources and systems within a personally-managed space.

While PLE is a very new term, the concept represents the latest step in an alternative approach to e-learning which can trace its origins to early systems such as Colloquia, the first peer-to-peer learning system, and in more recent phenomena such as the Epsilen Environment developed by Ali Jafari and the Elgg system developed by Dave Tosh and Ben Werdmuller and PebblePAD developed by UK-based Pebble Learning. This alternative approach developed in parallel to that of Learning Management Systems, which unlike the PLE take an institution-centric (or course-centric) view of learning.

Contents

1970s

1976

The earliest recorded use (so far) of the concept of a personal learning environment is by Goldstein and Miller in 1976. [2] Though the publication uses PLE without defining it, it can be attributed to classical artificial intelligence (AI) research. From today's viewpoint, it is still interesting to see how the early Papert papers on constructionism are cited and have clearly influenced thinking.

1990s

1998

Learning Environments research group of the Media Lab in Helsinki released the first version of FLE (Future Learning Environment – later Fle3) - web-based learning environment designed to support learner and group centered work that concentrates on creating and developing expressions of knowledge. FLE had student "WebTops" that were used to store, organize and share different items (documents, files, links, knowledge building notes) related to the study work. Furthermore FLE contained Knowledge Building tool and Jamming tool for collaborative knowledge building and construction of digital artifacts.

2000s

2000

2001

2002

2003

2004

Robot Coop released 43Things, a social networking site based around the concepts of describing and sharing personal goals (in many cases learning goals) and then collaborating towards achieving them with others with similar goals. 43Things distinguishes between 'peers' and 'experts', in the sense of enabling connections of people who want to achieve a goal, and those who report already having achieved it. 43Things proved highly influential to many in the e-learning field, and is notably present in the early architectural models of a PLE (see below).

2005

2006

2009

2010s

2010

2011

PLE in images

See also

References

  1. ^ van Harmelen, Mark (August 2006). "Personal Learning Environments". http://octette.cs.man.ac.uk/jitt/index.php/Personal_Learning_Environments. Retrieved 2006-08-24. 
  2. ^ Goldstein, Ira. P.; Miller, Mark L. (1976). "AI Based Personal Learning Environment". AI Memo. MIT. pp. 1–35. http://dspace.mit.edu/handle/1721.1/6259. Retrieved 2010-08-29. 
  3. ^ Liber, Oleg (2000). "Colloquia - a Conversation Manager". Campus Wide Information Systems 17(2). pp. 56–62. http://toomol.bangor.ac.uk/files/CWIS_paper.doc. Retrieved 2006-08-27. 
  4. ^ Downes, Stephen (October 2005). "E-learning 2.0". http://www.elearnmag.org/subpage.cfm?section=articles&article=29-1. Retrieved 2006-08-28. 

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